Garbage System


VS Mode is one of the most competitive modes in the game, and is also most people’s favorite. Pounding somebody with garbage will ALWAYS be a fun experience. However, most people don’t know how much garbage will fall
on the opponent as a result of what they just did, and furthermore, most people also don’t know that there are actually different types of garbage.

Here is a complete analysis. 

When you perform a combo, you drop small garbage blocks.  The length
of the garbage block is 1 space less than the size of the combo performed.

For instance, performing a 4 combo drops a garbage block just 3 spaces in length. A 5 combo drops a garbage block 4 spaces in length. Every
time you increase your combo by 1, the garbage that will fall increases by one space in length.

However, when you perform a chain, the blocks take up entire ROWS instead of single spaces. The one thing that changes is that the bigger the chain, the bigger the garbage gets vertically.

Performing a 2-hit chain will drop a garbage block 1 row in depth. Every hit after that the blocks get just one row larger and larger.

The reason I put a “?” in place of 14 is that the maximum the game actually counts is 14. So what they do is that on the 14th hit, the mark on the screen tells you that you got a “?”. Every hit you get past that point is still labeled as a “?”. Therefore, doing more than 14 hits in a VS game is absolutely pointless for winning’s sake, because once you get the “?”, the garbage block will be 13 rows in depth, and it doesn’t matter how many more you get! The garbage will NEVER increase past that. (Although in
Pokémon Puzzle League the “?” symbol can be gotten rid of, the garbage amount STILL does not change!)


However, not only are the amounts of garbage that fall different, but
the types of garbage that fall are as well!  There are two different types of garbage. Let’s just call them:

  • Combo Garbage
  • Chain Garbage

They are  COMPLETELY different from one another. In what way, you may ask?
Let’s say that you pulls off several combos in succession, and the
opponent’s screen gets completely filled up with small Combo Garbage blocks. And they are all touching one
another (which they usually are). Well, now all your opponent has to do is clear pieces that are touching the bottom
Combo Garbage block, and it will change EVERY single touching combo garbage block on the screen into regular colorful pieces, and the threat is over!

However, Chain Garbage works COMPLETELY differently. When you drop chain garbage, it is always in the form of a BIG BLOCK. And they are much harder to do. It would be pretty ridiculous if
performing a huge chain and dropping a huge Chain Garbage block on the opponents screen could be wiped out with a single match. So what they did is they programmed the game such that when you clear pieces touching a
Chain garbage block, only the BOTTOM ROW of the Chain Garbage block gets converted into regular blocks, not the WHOLE THING!! For example, if I were to perform a 6-hit chain, and a
Chain Garbage block 5 rows high landed on your screen, you would have to clear 5 INDIVIDUAL rows of garbage, rather than bing bang boom, no more threat. This is why I HIGHLY stress the use of chains in VS
game play, because the opponent literally has to take his time and work
on the garbage block you’ve just handed him piece by piece, rather than just clearing it all out in one shot.